MILLER - Mobile ARC
Technical Product Owner
BASED IN BARCELONA, ES
+ VISUAL DEVELOPER
Over 12 years in games, credited on 16 shipped titles across mobile and multi-platform (midcore and casual).
Highlights: Star Trek Fleet Command (Product Owner & Combat Designer, 2023), Kingdom Maker (Game Design, 2022), contributor to Stumble Guys (2022), and Lead Game Designer on Youtubers Life 2 (2021, PS/Xbox/Switch/PC).
Beyond core design, I craft AI-driven player experiences—stateful companions, expressive avatars, real-time voice—and own the product lifecycle end-to-end.
I lead cross-functional teams end-to-end (PRDs, roadmaps, A/B tests, live ops) across Game, Systems, and Level Design as well as Product Ownership.
I lead cross-functional teams with a metrics-first mindset (retention, engagement, revenue), bringing clear creative direction and fast execution to every release.
Hands-on with conversational agents, real-time voice, and embodied UX (Unity/Unreal), I turn data into retention, revenue, and scale.
I’m at the forefront of shipping across engines and platforms—Unity, Unreal, custom web platforms, and tailored SaaS—by aligning stakeholders, prioritizing team backlogs, defining clear user stories, and shaping strategic roadmaps.
My approach is to pursue “innovative solutions” and tightly bridge product, engineering, design, and users—turning insights into decisions that teams can execute.
With 12+ years of experience, I focus on discovery-to-delivery: PRDs/specs, RICE/MoSCoW prioritization, and KPI-driven iteration that meaningfully lifts the user experience.
Additionally, I partner with engineering on app, web, and platform initiatives to create seamless, interactive products—owning outcomes, not code.
I operate end-to-end as a Product Manager—user research, A/B testing, and analytics (retention, engagement, revenue)—to ensure every release is robust, intuitive, and aligned with business goals.
My creative spirit comes alive in the digital realm. With nimble fingers flying across the keyboard, I craft clear experiences out of nothing but ones and zeroes.
More than a job, product management and business analysis are my passions. I have the power to turn ideas into strategic projects. My work in AR and VR technology drives immersive experiences that align with business goals. As technology evolves, so do the opportunities for innovation. With the flexibility to work remotely or in diverse teams, I thrive on the excitement of seeing projects succeed.
As a Product Manager, I blend technical fluency with creative problem-solving. My day-to-day spans discovery to delivery—clarifying user stories, prioritizing backlogs, and turning data into decisions with engineering and design. This dynamic work keeps me engaged and continually learning.
With 12+ years in the video game industry, I’ve refined my craft across combat, level, and core gameplay design. I began at Radical Graphics Studio, prototyping and tuning foundational combat loops and building engaging encounters. At Scopely, I served as a Product Manager, translating player insights and business goals into clear specs and live-ops priorities—aligning design, engineering, and analytics to deliver outcomes beyond plan.
My expertise spans systems thinking applied to product: integrating features into core loops to lift retention and engagement, and aligning content strategy with player needs and business goals. I partner with Engineering and Design to scope, prototype, and iterate in Unreal/Unity and on web/SaaS platforms—prioritizing via PRDs and experiments. I balance data and creative vision so every release is measurable, well-tuned, and aligned to KPIs (D1/W1/M1, ARPU/LTV).
Overseeing the entire product lifecycle, from conception to launch, ensuring alignment with business goals and user needs. With experience as Product Owner, Product manager & Product Lead.
Own the product lifecycle—discovery, PRDs, roadmaps, prioritization—and align teams to measurable outcomes.
Design and ship voice/agent features (stateful dialogue, safety/guardrails) focused on retention and engagement.
Lead end-to-end XR initiatives—from concept to launch—optimizing UX, performance, and learnability.
Instrument and improve KPIs (DAU/MAU, D1/W1/M1, ARPU/LTV) through experiments, A/B tests, and funnel analysis.
Coordinate Engineering, Design, and Analytics; translate insights into clear decisions teams can execute.
Turn strategy into action with crisp specs and stack-ranked backlogs (RICE/MoSCoW, cost of delay).
Plan releases, pricing/promos, and content cadence; iterate fast on player feedback and cohort data.
Specializing in 2D and 3D rigging, creating visually compelling and technically sound game assets.
Developing user-friendly and robust applications, focusing on intuitive design and seamless functionality.
Implementing artificial intelligence solutions to create smarter, more responsive game elements and systems.
Developing both client and server software. Proficient in front-end and back-end development, creating dynamic and scalable web applications.
A powerful real-time 3D creation tool for photoreal visuals and immersive experiences, widely used in game development, architecture, and film.
A versatile cross-platform game engine offering a comprehensive suite of tools for creating both 2D and 3D interactive content, used extensively in games and simulations.
A suite of developer tools including integrated development environments (IDEs) for various programming languages.
Provides powerful tools for project management and issue tracking software designed for agile development teams, facilitating task planning, tracking, and reporting to improve workflow efficiency. Really useful when combined with big picture.
A collaborative workspace where teams can create, share, and organize project documentation, fostering knowledge sharing and team alignment.
Figma is a collaborative web application for design with additional offline features for macOS and Windows.
Webflow is a visual web development platform that enables users to design, build, and launch responsive websites. Also allows me to integrate custom code (HTML, CSS, and JavaScript) for advanced functionality and customization beyond its visual design tools.
Fast and reliable, I take benefit from the robustness and flexibility of Flutter, leveraging its advantages to create high-quality applications.
Essential and powerful tool for photo retouching, compositing, and digital art, widely used in photography and graphic design.
Really useful for using it for matte painting and illustration. This tool offers advanced tools for drawing, inking, and coloring.
Useful for creating logos, illustrations, and icons, known for its ability to produce scalable vector graphics that maintain quality at any size.
Useful for creating layouts for print and digital media, including books, magazines, and brochures, offering precise control over typography and design.
Is my preferred 3d tool at the moment, it supports my entire 3D pipeline, including modeling, rigging, animation and simulation.
Really useful for its utilities for rigging, its weighting tools, non destructive modifiers, voxelizer skinning tool and morph creation.
Allows to create detailed sculptures and combines 3D modeling, texturing, and painting.
A 3D animation and visual effects software known for its powerful procedural generation workflow. Key for creating complex simulations, particle effects, and dynamic scenes with high flexibility and control.
A physics-based animation software that allows animators to create realistic character movements with ease, focusing on action scenes and dynamic poses.
Useful for creating high-quality digital doubles and morphing 3D models, facilitating the transfer of detailed textures and geometries between models.
Allows editing and producing high-quality video content, offering advanced editing tools, effects, and integrations.
Useful for texturing models with highly detailed and realistic materials, widely used in game development, film, and product design.
A NoSQL database that stores data in flexible, JSON-like documents. It is designed to handle large volumes of unstructured data and provides high performance, high availability, and easy scalability.
JavaScript, often abbreviated as JS, is a programming language and technology alongside HTML and CSS.
A JavaScript library for building user interfaces, particularly single-page applications where data can change over time. Fast update and efficent rendering.
A JavaScript runtime built on Chrome's V8 JavaScript engine. Node.js allows developers to use JavaScript to write server-side code, enabling the development of scalable network applications.
Allows creating wireframes, prototypes, and design specifications for web and mobile apps. Essential for prototyping complex designs with large files.
I AM A PRODUCT MANAGER SPECIALIZED IN AI/XR AND GAMES. MY COMMITMENT TO SAAS AND INTERACTIVE EXPERIENCES DELIVERS USER-FIRST, WELL-CRAFTED, AND VISUALLY APPEALING PRODUCTS.
Graphics is one my high end skill
that i give to my customers.
Photography is one my high end skill
that i give to my customers.
Framer is one my high end skill
that i give to my customers.
Web designing is one my high end skill
that i give to my customers.
App design is one my high end skill
that i give to my customers.